[ Skip to the content ]

Institute of Formal and Applied Linguistics Wiki


[ Back to the navigation ]

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
slurm [2023/03/15 17:34]
rosa [ÚFAL Grid Engine (LRC)]
slurm [2023/04/13 17:01]
dusek Priority
Line 38: Line 38:
 | dll-3gpu[1-5] | 64 | 2:16:2 | 128642 | gpuram48G gpu_cc8.6 | NVIDIA A40 | | dll-3gpu[1-5] | 64 | 2:16:2 | 128642 | gpuram48G gpu_cc8.6 | NVIDIA A40 |
 | dll-4gpu[1,2] | 40 | 2:10:2 | 187978 | gpuram24G gpu_cc8.6 | NVIDIA RTX 3090 | | dll-4gpu[1,2] | 40 | 2:10:2 | 187978 | gpuram24G gpu_cc8.6 | NVIDIA RTX 3090 |
 +| dll-4gpu3 | 62 | 1:32:2 | 515652 | gpuram48G gpu_cc8.9 | NVIDIA L40 |
 +| dll-4gpu4 | 30 | 1:16:2 | 257616 | gpuram48G gpu_cc8.6 | NVIDIA A40 |
 | dll-8gpu[1,2] | 64 | 2:16:2 | 515838 | gpuram24G gpu_cc8.0 | NVIDIA A30 | | dll-8gpu[1,2] | 64 | 2:16:2 | 515838 | gpuram24G gpu_cc8.0 | NVIDIA A30 |
 | dll-8gpu[3,4] | 32 | 2:8:2 | 257830 | gpuram16G gpu_cc8.6 | NVIDIA RTX A4000 | | dll-8gpu[3,4] | 32 | 2:8:2 | 257830 | gpuram16G gpu_cc8.6 | NVIDIA RTX A4000 |
Line 204: Line 206:
 In the example above you can see comments at all lines relevant to CPU allocation. In the example above you can see comments at all lines relevant to CPU allocation.
  
 +=== Priority ====
  
 +When running srun or sbatch, you can pass `-q high/normal/low/preempt-low`. These represent priorities 300/200/100/100, with `normal` (200) being the default. Furthermore, the `preempt-low` QOS is actually preemptible -- if there is a job with normal or high QOS, they can interrupt your `preempt-low` job.
  
 +The preemption has probably not been used by anyone yet; some documentation about it is on https://slurm.schedmd.com/preempt.html, we use the REQUEUE regime (so your job is killed, very likely with some signal, so you could monitor it and for example save a checkpoint; but currently I do not know any details), and then started again when there are resources.
  
 ==== Interactive mode ==== ==== Interactive mode ====

[ Back to the navigation ] [ Back to the content ]