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user:hladka:playcoref [2009/02/11 14:10] hladka |
user:hladka:playcoref [2009/02/25 22:22] hladka |
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- | ===== Motivace ===== | + | ====== Motivace ====== |
Na t-rovině PDT 2.0 proběhlo anotování koreference, | Na t-rovině PDT 2.0 proběhlo anotování koreference, | ||
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- | ===== Motivační publikace ===== | ||
- | * Návrh projektu na GAČR 2009 // | ||
- | * [[http:// | ||
- | * [[http:// | ||
- | * Barbora Hladká, Kiril Ribarov: //Play the Language: An Alternative Manner of Collecting Annotated data//, 2008, ([[http:// | ||
- | * Luis von Ahn, Laura Dabish: //Labelling Images with a Computer Game//, 2004, ([[http:// | ||
+ | ====== Specification ====== | ||
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+ | ===== Strategy ===== | ||
+ | * **Hook up the words which refer to the same entity.** | ||
+ | * A game of two players. Players are paired randomly. Computer as a player: automatic coreference resolution **???????** | ||
+ | * Session time up to **???????** minutes. | ||
+ | * At the beginning, two first sentences of the document are displayed to each player. The players hook up the nouns and pronouns which refer to the same object independently of each other. If a player hooks up all the related words in the given sentences (s)he keeps in mind then (s)he asks for the next sentence of the document. The session goes on this way until the end of the session time. (// | ||
+ | * What my partner is doing? If (s)he hooks up the same pair of words as hooked up then the pair of words starts **??????? | ||
+ | * The players can re-hook up any word any time in the session. | ||
+ | * To design the game for a particular language the following data and tools are needed (or are welcome): | ||
+ | - corpus of manually anotated coreference | ||
+ | - POS tagger | ||
+ | - coreference resolution procedure | ||
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+ | ===== Input Texts ===== | ||
+ | === Text Selection === | ||
+ | * CS data ^JM^ | ||
+ | * Anja's data ## // PDT data that are currently being annotated for the extended coreference // | ||
+ | * more ' | ||
+ | * **EN** | ||
+ | * search the data that are available | ||
+ | === Coding === | ||
+ | * utf-8 | ||
+ | === Internal format === | ||
+ | * sgml ## //propose dtd file: include the element '' | ||
+ | === (Pre)processing === | ||
+ | * tagging ## //see Tools needed below// | ||
+ | * acr by Linh ## // dtto // | ||
+ | === Text handling === | ||
+ | * sentence by sentence | ||
+ | * supervised selection of documents for a session | ||
- | ===== Anotování koreference v českých datech ===== | + | |
+ | |||
+ | |||
+ | ===== Scoring ===== | ||
+ | * '' | ||
+ | |||
+ | // w1 by mela byt nejvyssi; w2 by mela urcite nejak zohlednit uspesnost automaticke procedury - uspesnost merenou na jakych datech?; w3: kdyz hracum budeme zobrazovat i ta slova, ktera oznacil protihrac, a ja je neoznacila, nebudeme je tim tlacit do vynucene shody? pro to, aby w3 bylo ' | ||
+ | |||
+ | |||
+ | |||
+ | ===== Output Data Needed ===== | ||
+ | * score list ## // | ||
+ | * documents after the '' | ||
+ | * session | ||
+ | * player_A_id, | ||
+ | * document(s) | ||
+ | * number of corrections by player_A and by player_B | ||
+ | * corrections by player_A and by player_B | ||
+ | |||
+ | |||
+ | ===== Design ===== | ||
+ | * What info to be displayed in the session? | ||
+ | * session time = elapsed time + remaining time | ||
+ | * how many sentences my partner has read so far | ||
+ | * running pts **??????? | ||
+ | * Visualization of the coreference pairs | ||
+ | * colors | ||
+ | * arrows | ||
+ | * ... | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===== Tools needed ===== | ||
+ | * tagger ^BH^ ## tool_chain (CAC2.0) | ||
+ | * Linh's coreference resolution procedure ^PS^ ## What type of input data the Linh's procedure works with? '' | ||
+ | * conversion: csts <-> pml m_coref scheme | ||
+ | |||
+ | ====== Motivační publikace ====== | ||
+ | |||
+ | * Návrh projektu na GAČR 2009 // | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * Barbora Hladká, Kiril Ribarov: //Play the Language: An Alternative Manner of Collecting Annotated data//, 2008, ([[http:// | ||
+ | * Luis von Ahn, Laura Dabish: //Labelling Images with a Computer Game//, 2004, ([[http:// | ||
+ | |||
+ | |||
+ | ====== Anotování koreference v českých datech | ||
* PDT 2.0 [[http:// | * PDT 2.0 [[http:// | ||
* rozšířená koreference - viz přehled [[https:// | * rozšířená koreference - viz přehled [[https:// | ||
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===== Automatické určování koreference v českých datech - přehled ===== | ===== Automatické určování koreference v českých datech - přehled ===== | ||
* Dosavadní experimenty | * Dosavadní experimenty | ||
+ | |||
+ | |||
+ | |||
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**11/2/09 Bára:** | **11/2/09 Bára:** | ||
* BH: | * BH: | ||
- | * "Oznac podstatna jmena a/nebo zajmena, ktera k sobe patri" | + | * //Oznac podstatna jmena (a/nebo zajmena), ktera k sobe patri// |
- | * Zakladni strategie: Hra n (n >= 1) hracu. Na zacatku partie se kazdemu hraci zobrazi prvni dve vety dokumentu. Kdyz bude mit hrac pocit, ze oznacil vse, co k sobe patri. Vyzada | + | |
- | * Konec partie | + | * **Vyvoj |
- | * Rychlejsi hrac muze v kteremkoli okamziku | + | * Rychlejsi hrac muze v kteremkoli okamziku urceneho |
* Vyprsel casovy limit. | * Vyprsel casovy limit. | ||
* Casovy limit jeste nevyprsel a hraci chteji hrat dal: automaticky se natahne dalsi dokument, konkretne jeho prvni dve vety. | * Casovy limit jeste nevyprsel a hraci chteji hrat dal: automaticky se natahne dalsi dokument, konkretne jeho prvni dve vety. | ||
- | * budu pokracovat | + | |
+ | * **Vystup:** dvojice, na kterych se hraci shodli a neshodli. Shoda bude prinosna, ale co delat s temi dvojicemi, ktere oznacil pouze jeden hrac? Muze se objevit jeste jedna sance na shodu, a to ta, ktera prijde z jine partie se stejnym dokumentem. Proto bude muset byt kladen duraz na rizene podsouvani dokumentu do partii. | ||
+ | * Kontrolni mechanismy, aby hraci nespojovali libovolna dve slova - vzhledem k navrhu na pocitani skore, tj. za shodu, budou hraci aspon castecne motivovani hrat smysluplne. |