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user:hladka:playcoref [2009/02/25 13:36] hladka |
user:hladka:playcoref [2009/02/25 22:20] hladka |
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====== Specification ====== | ====== Specification ====== | ||
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===== Strategy ===== | ===== Strategy ===== | ||
* **Hook up the words which refer to the same entity.** | * **Hook up the words which refer to the same entity.** | ||
- | * A game of two players. Players are paired randomly. Computer as a player: | + | * A game of two players. Players are paired randomly. Computer as a player: |
* Session time up to **???????** minutes. | * Session time up to **???????** minutes. | ||
- | * At the beginning, two first sentences of the document are displayed to each player. The players hook up the nouns and pronouns which refer to the same object independently of each other. If a player hooks up all the related words (s)he keeps in mind then (s)he asks for the next sentence of the document. The session goes on until the end of the session time. (// | + | * At the beginning, two first sentences of the document are displayed to each player. The players hook up the nouns and pronouns which refer to the same object independently of each other. If a player hooks up all the related words in the given sentences |
- | * What my partner is doing? If (s)he hooks up the same pair of words that I hooked up as well then the pair of words starts **??????? | + | * What my partner is doing? If (s)he hooks up the same pair of words as hooked up then the pair of words starts **??????? |
* The players can re-hook up any word any time in the session. | * The players can re-hook up any word any time in the session. | ||
+ | * To design the game for a particular language the following data and tools are needed (or are welcome): | ||
+ | - corpus of manually anotated coreference | ||
+ | - POS tagger | ||
+ | - coreference resolution procedure | ||
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=== Text Selection === | === Text Selection === | ||
- | To design the game for a particular language the following | + | * CS data ^JM^ |
- | - corpus of manually anotated coreference | + | |
- | - POS tagger | + | |
- | - coreference resolution procedure | + | |
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- | | + | |
- | * CS: more ' | + | |
* **EN** | * **EN** | ||
+ | * search the data that are available | ||
=== Coding === | === Coding === | ||
* utf-8 | * utf-8 | ||
=== Internal format === | === Internal format === | ||
- | * sgml ## //propose dtd file: include the element '' | + | * sgml ## //propose dtd file: include the element '' |
- | * conversion: csts <-> pml m_coref scheme | + | |
=== (Pre)processing === | === (Pre)processing === | ||
- | * tagging | + | * tagging |
- | * t-parser | + | * acr by Linh ## // dtto // |
=== Text handling === | === Text handling === | ||
* sentence by sentence | * sentence by sentence | ||
* supervised selection of documents for a session | * supervised selection of documents for a session | ||
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===== Scoring ===== | ===== Scoring ===== | ||
- | | + | * '' |
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+ | // w1 by mela byt nejvyssi; w2 by mela urcite nejak zohlednit uspesnost automaticke procedury - uspesnost merenou na jakych datech?; w3: kdyz hracum budeme zobrazovat i ta slova, ktera oznacil protihrac, a ja je neoznacila, nebudeme je tim tlacit do vynucene shody? pro to, aby w3 bylo ' | ||
- | ===== Output Data ===== | + | |
+ | ===== Output Data Needed | ||
+ | * score list ## // | ||
+ | * documents after the '' | ||
+ | * session | ||
+ | * player_A_id, | ||
+ | * document(s) | ||
+ | * number of corrections by player_A and by player_B | ||
+ | * corrections by player_A and by player_B | ||
===== Design ===== | ===== Design ===== | ||
+ | * What info to be displayed in the session? | ||
+ | * session time = elapsed time + remaining time | ||
+ | * how many sentences my partner has read so far | ||
+ | * running pts **???????** | ||
+ | * Visualization of the coreference pairs | ||
+ | * colors | ||
+ | * arrows | ||
+ | * ... | ||
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* tagger ^BH^ ## tool_chain (CAC2.0) | * tagger ^BH^ ## tool_chain (CAC2.0) | ||
* Linh's coreference resolution procedure ^PS^ ## What type of input data the Linh's procedure works with? '' | * Linh's coreference resolution procedure ^PS^ ## What type of input data the Linh's procedure works with? '' | ||
+ | * conversion: csts <-> pml m_coref scheme | ||
====== Motivační publikace ====== | ====== Motivační publikace ====== |